11 JUL 2017 by ideonexus

 Recursive Cybernetic Design

In 1962, a few years before Alan Kay started his career, Engelbart set the program for his own U.S. Air Force–funded research group at the Stanford Research Institute (Bardini 2000:1-32), aiming for nothing less than to re-engineer the “HLAM-T,” the “Human using Language, Artifacts, Methodology, in which he is Trained” (Engelbart 1962:9). This HLAM-T was always a cyborg, and as such it can be engaged in a continuous process of “augmenting human intellect.” According to Engelbart, the latter c...
Folksonomies: cybernetics iterative
Folksonomies: cybernetics iterative
  1  notes
19 MAR 2015 by ideonexus

 Whole Brain Emulation

We consider a strategy of straightforward duplication of the activity, and look at the numbers of some of the components. The human brain has up to one hundred billion (10^11) neurons and between one hundred trillion (10^14) and one quadrillion (10^15) synapses. But we have reached a point where for purposes of data acquisition these objects are now considered fairly large (e.g. 200 nm to 2,000 nm for synaptic spines and 4,000 nm to 100,000 nm for the neural soma), at least by the standards o...
Folksonomies: modeling emulation
Folksonomies: modeling emulation
  1  notes

From Randal A. Koene's "Uploading to Substrate-Independent Minds"

01 JAN 2010 by ideonexus

 An Empirical Research Model for Software Development

2cThe research approach is strongly empirical. At the workplace of each member of the subject group we aim to provide nearly full-time availability of a CRT work station, and then to work continuously to improve both the service available at the stations and the aggregate value derived therefrom by the group over the entire range of its roles and activities. 2dThus the research group is also the subject group in the experiment. 2d1Among the special activities fo the group are the evolutionary...
  1  notes
From the paper detailing the invention of the mouse, comes an empirical research methodology used in many software development environments, where the developers are the users and thus experiment on themselves.